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Monday, March 26, 2012

Rayman Origins (PS Vita)

I’m not too proud to admit this, but Rayman Origins is the first Rayman game I’ve played - ever. The only thing I knew about this franchise was that it was a child friendly universe that gave birth to a whacky spin off in the form of Raving Rabbids. I did not, however, anticipate the sheer amount of joy that can be derived from this title on the PlayStation Vita.

For my brethren who’ve never dabbled with this franchise in the past, Rayman Origins is an old-school 2D platformer that perfectly blends combat with platforming in a very vibrant world. Story, of course is not an integral part of this game, but it’s there all right. You see Rayman and his band of friends have through their obnoxious snoring awakened the dead who now inhabit their turf, the Glade of Dreams. And of course, it’s up to Rayman to evict the new tenants.


The game starts off in a jungle-based level, but soon expands to include multiple game worlds, each of which can only be accessed once you clear the previous one. Each world is thematically different, so in one you could be floating around the desert on mosquito shooting birds, while in the other, you could be sliding down frozen slopes avoiding tricky glaciers and what I presume are piranhas. The game packs in so much environmental variety that you’ll never get bored, even though you’re almost doing the same thing in every level. Also I recommend playing each level multiple times, because it looks real cool when you know the map by heart and (near) flawlessly breeze through it. Plus you get to upload your score online, so that’s always nice for the male ego.

Every few levels you’ll have to rescue a nymph in distress after which she’ll bestow a special ability upon you like the ability to glide mid-air, dropkick stuff or even shrink in size to access certain areas. The levels that follow suit very cleverly put your new found abilities to the test. For example, once I earned the hovering ability, I was thrust into a game world full of air vents that made sure I mastered this ability to progress.



While this game looks very innocent, it’s also fiendishly tough at times requiring near perfect timing, razor quick reflexes and of course, tons of patience. It is, in fact quite ironic that such a kid friendly game made me spew out quite a few expletives at my poor Vita multiple times during my playthrough. However, none of these moments felt cheap and can be passed after a few tries. If for some reason you just can’t pass a roadblock, the game allows you to skip that level, altogether. However, if you do that, (and no one will judge you if you do), you may lack the required amount of Electoons to progress to the next level. In that case you’ll have to man up and complete the level or replay older levels to earn more Electoons.

Rayman’s transition from consoles to the Vita is flawless and besides Uncharted, this has to be the most visually appealing game I’ve played on the Vita. Its art style is a unique blend of hand-drawn levels fused with fluid animation and gorgeous 3D design. It is a game largely meant for kids, so naturally levels are very vibrant and cheerful and truth be told, it was a nice change of pace from all the gritty/authentic games, I’ve played recently. The only thing I had to tone down was the in-game audio, since the constant gibberish and annoying music got to me after a few levels.


If you’ve picked up a Vita for yourself, Rayman Origins is the perfect addition to your library. It’s fun, insanely addictive and is capable of challenging the most hardened of gamers. It also offers players a surprising amount of replayability and is the perfect fix for gamers who don’t have a lot of time on their hands, since it can be enjoyed for five minutes or five hours. We most definitely recommend it.

Thursday, March 22, 2012

Sony to announce new Vita games next week

In case you picked up a Vita when it launched locally last week, you may be a bit miffed at the its launch line-up. Sure Uncharted: Golden Abyss is the bomb but after that there really isn’t any game that may scream out to you. All that could change next Friday as Sony are all set to unveil a whole new bunch of Vita games via their "Welcome! PlayStation Vita Game Heaven" broadcast.

According to Adrianang, this broadcast will include information about new Vita games, services as well as "new information about in-release titles", whatever that means. For more on the broadcast, stay tuned to this site on the 9th of March 2012. In the meantime, do check out our rather extensive Vita coverage to determine if Sony’s latest handheld console is meant for you.

Tuesday, March 20, 2012

PlayStation Vita games wishlist

Rainbow Six Vegas



Unit 13 has taught us that the Vita can handle tactical shooters pretty well and the Rainbow Six series is by far the best in that genre. It requires a certain amount of planning to get the job done but at the same time never feels overtly real enough to frustrate.

PAIN


PAIN is one of those games that don’t require a lot of time commitment. Fire up the game for even ten minutes and you’ll thoroughly enjoy throwing your character all over the place watching in glee as his limp corpse ragdolls across various obstacles. It’s the perfect handheld fix if you don’t have a ton of time on your hands.

Prince of Persia


Ubisoft’s reboot of the Price of Persia franchise was spot on blending action and puzzle solving with the perfect amount of platforming. The series may have lost its spark over the past few years but we’re pretty sure this franchise would feel right at home on Sony’s latest handheld.

Heavy Rain


Heavy Rain was one of the few games that concentrated more on storytelling than actual gameplay weaving players into an intricate and highly absorbing drama. The game’s rather unconventional adventure game-esque control scheme would sit real well on the PlayStation Vita with its motion controlled and touch-screen functionality.

Batman


Developer Rocksteady’s reboot of the Batman franchise took the world by storm appealing to Batman fans as well as fans of the action genre. It perfectly blended one of the most intuitive had-to-hand combat systems with tense stealth gameplay to create the perfect action adventure. And now that Rocksteady has been commissioned to work on this franchise, I’m sure they could churn out something real special for Vita owners.

PlayStation Vita games wishlist

So you’ve bought the PlayStation Vita and completed Uncharted: Golden Abyss. Now you’re thinking of what to buy since Sony’s launch lineup for the Vita isn’t particularly strong besides Drake’s handheld adventure and a handful of other games. Keeping that in mind we’ve devised our very own wishlist of games/video game franchises we’d like to see on the Vita ASAP. 

God of War
Well it’s God of War so there’s reason number one. Also developer Ready at Dawn showed us you don’t really need powerful hardware to make a good God of War game on handheld consoles as both their God of War games were stunning on the PSP. However, with the power of the Vita at their fingertips, it would be interesting to see what kind of insane stuff they could come up with.

Burnout
So far I’m not overly impressed with the racing games on the Vita. They’re nice sure, but none of them have particularly grabbed my attention. All that could change in a heartbeat if Criterion made a Burnout game for the Vita. Hell even if they don’t make a new one, I’ll be real happy with a Burnout Revenge or a Takedown port.

Def Jam
I might be in a minority here but to me, Def Jam Fight for New York was by far one of the most entertaining fighting games ever made. Now if EA can move pass the disaster that was Def Jam Icon, they could hopefully commission someone capable to work on a new Def Jam game for the Vita.

Grand Theft Auto


If we can have a full-fledged Grand Theft Auto game on smartphones (GTA III), I don’t see why we can’t get one for the Vita. In fact one of my biggest gripes with Grand Theft Auto III on the iPhone, the highly inconvenient control scheme, would be addressed with the move to Vita.

Trine
Trine and its sequel are highly accessible and enjoyable 2D action games that appeal to both the hardcore as well as the casual crowd. The game relies heavily on physics-based puzzles and platforming and in our opinion, both gameplay aspects would feel right at home on the Vita.

Sunday, February 19, 2012

Everybody’s Golf trailer







Sony have released a new English trailer for Everybody’s Golf trailer which you can watch after the break.Everybody’s Golf will launch alongside the PlayStation Vita.


Wednesday, February 15, 2012

Uncharted: Golden Abyss launch trailer




Sony have released a new trailer for Uncharted: Golden Abyss just in time for the PlayStation Vita launch. Check it out after the break.

Sunday, February 12, 2012

PSP UMD’s not getting into your Vita


If you’re one of the ever shrinking crowd of proud legitimate owners of a library of PSP UMD’s, the Vita is mercilessly kicking you to the curb if you’re living in the US, as the UMD Passport Program that allows PSP owners in Japan get their UMD’s registered to their device and then purchasable as a download at a discounted price WON’T be making its way.

So if you want to play your old PSP games on the Vita, you’ll have to wait for them to his the Playstation Store before downloading them at full price. The discounts range from getting a game as low as 6$ all the way up to $30. Sounds like a money racket to me, but with Sony taking some major losses in the industry in recent times, it probably seems none other than natural to them.

Bottom line is, you may still want to cling onto that old PSP if you want to play those old greats without paying to download them all again.

Saturday, February 11, 2012

PS Vita News: VitaTools v1.00

Developer Deroad has released an update to VitaTools for the soon to be released PlayStation Vita. This tool will unpack the PUP files of the Vita and is based on the PS3 tools released by fail 0verflow.

Monday, February 6, 2012

Gravity Daze PS Vita skins available in March







Dezaegg are releasing official Gravity Daze skins for the PlayStation Vita. Two skin styles will be available on March 1 and each will will cost ¥1,480 ($19.30 US).

Tuesday, January 31, 2012

New Vita Launch Bundle finally makes 3G model attractive


US retailer Amazon started a promotional offer for the Vita 3G model launch: for 299$, people who buy the Vita 3G get a 8GB Memory card, 250MB of 3G bandwidth, and a free PSN Game. Since a memory card is compulsory for most games, and 4GB is the lowest you can get (and, if you plan to really use the console, it will not be enough), and knowing that most games are about 50$, this looks like a great offer, making the 3G model basically cheaper than the Wifi model.

This is proof that the 3G model is not getting the love that Sony was expecting, but if it’s cheaper, why would you not buy it? My Wifi model with a 4GB card and a crappy game was more expensive than this bundle.
Update: The fine prints reveal that this is not as good a deal as I initially thought it was: the “free” 250MB of 3G bandwidth is activated after your first AT&T plan, which means you have to subscribe to the AT&T offer, which makes that part no so attractive in the end. The game itself is also redeemed only if you subscribe to AT&T. This is still a good deal if you were planning on getting the 3G model, but not so attractive anymore if you didn’t have any plan to subscribe to AT&T with your Vita. Thanks to NitsudR for point this out!

And because it’s Amazon, people who already preordered a 3G model will also be getting this promotion

Ragnarok Odyssey demo downloaded 100,000 times







GungHo has announced that the Ragnarok Odyssey demo, released for the PlayStation Vita on January 19, has been downloaded a total of 100,000 times. To commemorate the achievement, the official Ragnarok Odyssey has been  updated with a new wallpaper.


Vita’s fastest selling game: Hot Shots Golf 6 !!



Hot Shots Golf 6 is the first PlayStation Vita to reach 100,000 copies sold mark according to ASCII Media Works. It currently stands at a total of 107,000 copies sold.

Monday, January 30, 2012

Download your PSP games onto your PS Vita with UMD Passport



 


There have been some rumours going around that PSP owners will be able to import their current collection of games to their PlayStation Vita. This has now been confirmed true as Sony announced the UMD Passportprogram. The process, however, will not be free.

The steps in downloading your PSP games isn’t very tedious either. They are as follows (courtesy of Andriasang):

New releases for the Vita Console





With the PS Vita launch in Japan a success, Sony has announced just what games will be available on launch day for those in North America. Games will retail for somewhere between $9.99-$49.99, with some of those being downloadable titles that can be purchased on the Playstation Network, while others will be regular disk based titles available wherever you purchase your games.



Pros and Cons of Vita !



 





Pros
  • Good quality, large screen (1.2 times to 1.3 times the PSP). Quality is a level close to the PS3 
  • in the graphics the best ever handheld games, great organic EL display.
  • Comfortable viewing of the video (the video can be viewed comfortably smiling. Can not view Youtube at the moment).
  • Menu operation is comfortable
  • Clear sound quality (when wearing headphones, and no feeling like that is a little muffled.)
  • VITA play download games of the PSP. (UMB will not use the PSP basically)
  • As a game machine, the cross key buttons, a great user-friendliness with the two analog sticks.
  • PSP has a more upscale
  • Rich (camera, music, browser, GPS, touch screen applications, gyroscopes, accelerometers, etc.).Portable game machine in the past undoubtedly.


Sunday, January 29, 2012


PS Vita Firmware 1.52 Released


The PS Vita has received another minor system software update. Reading over at the official Japanese PlayStation website is the following with no changelog stipulated. However most reports indicate a fix for the 3G PS Vita SIM card recognition. I'm sure we will see a few more minor updates leading up to the EU/US release next month.


Japanese Translate:


System software version 1.52 for PlayStation ® Vita Update

From January 16, 2012, began to update the system software version 1.52.

To become available and some features of the PlayStation ® Network features, updates the system software of PS Vita (Update) is required. PS Vita also system software, by updating, adding and security can be enhanced many features. Please use the update to the latest version.

The main features in system software update version 1.52
The software system has improved the operational stability.

News: SKFU FW 1.52 Status Confirmed


Developer SKFU has taken the leap and updated his PS Vita to the latest firmware 1.52. Many are anticipating a firmware update that will block the recent exploits/findings achieved by Teck4, Wololo & SKFU. SKFU has confirmed that it is safe to update your PS Vita to 1.52 since all exploits are still functioning.










To Quote:
Ok guys we tested the possibilities on firmware 1.52 for a few days now. What I can confirm is the following:

Tech4's exploit still works
Wololo's HBL still works
everything I research atm didn't change from 1.50 to 1.52
If that is fine for you, there's no reason not to update.

PSP Vita !