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Showing posts with label psp. Show all posts
Showing posts with label psp. Show all posts

Tuesday, April 24, 2012

God of War - Ascension arriving on PlayStation Vita ?

God of War fans might have one more reason to pick up the PlayStation Vita in the future. According to a report from IGN recently, they claim that Sony might be bringing God of War to a non-Sony platform in addition to the PlayStation Vita. In the article God of War developers, Ready at Dawn, were quoted as saying, “I think with the way the industry’s playing that dysfunctional passive aggressive type of mentality, we as a company and we as an industry constantly have to look at all opportunities. It doesn’t mean we’ll go there, but there’s certainly reason to talk about it.”
With job postings and other rumors floating around, it has been no secret that there has been a God of War game in development. Today, the next game in the series has finally been confirmed as God of War: Ascension.
Chances are it’ll be arriving on the Vita before any other platform but at the rate iOS devices are being adopted – it would be silly to rule it out. It would be an interesting twist to play as Kratos without the Blades of Chaos or Godly powers.What do you think? Would you like God of War on your PS vita?
Stay tuned for more information as it becomes available.

Friday, April 6, 2012

Major PS Vita price drop coming

Along with the price cut Sony also announced a "Pioneer Program" This is a set of free gifts and downloadable games which will be available to the early adopters who purchased a PS Vita at its previous $220 price. Starting April 17th PSN accounts which connect to the PS Vita PSN store before 12am April 16th will be entitled to 10 free PSP games, the free PSP games are as follows:

   

Kermit might hold the key to Vita Hardware

Kermit, either a protocol or perhaps a funny name is a communication interface for the PSP emu. Specifically it allows the PSP to talk to the host (Vita).

Now, I can tell there aren’t as many developers here, so I’ll try to simplify for the curious minds but this stuff is pretty complicated. I’ll only explain the API in detail as the lower level still need a little bit of clearing up, but here goes.

Ok, Kermit is here so that the emu can communicate to the host to share resources and other vitality. Perhaps the primary reason is that of hardware; the PSP emu is excluded from many hardware devices. So kermit sets in and allows the system to talk to the vita in order to use the hardware. Blabbering aside, this is the hardware that kermit seems to be responsible for:

Memory stick
Flash filesystem
DMA
LCD
GE
IDStorage
Audio
Camera
Power Control
USB
OSK
WLAN
RTC
… more

Kermit could be the only entry point to the actual Vita hardware


Tuesday, April 3, 2012

Best PSP/Vita homebrews for APRIL 2012

Here are the 10 most popular homebrews as voted by you in March 2012. The “VHBL effect” is clearly here, with a good share of the top homebrews this month being compatible with VHBL on the PS Vita. Enjoy!

10. Bookr (compatible PSP/Vita)

The PDF Reader for the PSP has been one of the favorite homebrews on the PSP for years, and keeps going strong. The PSP and Vita both lack PDF reading features, and this homebrew is here to fill the void on both consoles.


DOWNLOAD HERE


9. Cave Story (Compatible PSP/Vita)
The old school platformer with some RPG elements is still one of people’s favorites.
Works on the vita too!

Download Here


8. Kingdom Of War PSP

Unlimited X gave a boost to Kingdom of War recently, with an udate to both the game and his servers. Kingdom of War is a MMORPG for the PSP, entirely free!


Download Here

Homebrew Preparer: no more headaches to install homebrews on VHBL

Many people have contacted me because they have been having trouble packaging their PSP homebrews correctly in order to install them through wMenu on VHBL.
Fear not, as developer SILENTGame comes to rescue you, with PS Vita Homebrew preparer, an app that does most of the work for you. Note: version 0.2 released recently fixes a critical bug that prevented the zips from actually working.

How to use

  1. Download PS Vita homebrew Preparer here
  2. unzip and run from your windows machine
  3. Select a zipped homebrew
  4. click on the big “Prepare PSP homebrew game” button
  5. Done, now you can copy the game to your CMA Data folder (remember, it is actually recommended to use Open CMA), and from there copy it to your vita, and install it from VHBL
A Nice tool indeed, and I sure hope that some updates will make it even more convenient to use (possibility to choose an unzipped folder containing one or several homebrews could be nice).
don’t hesitate to say thanks to SILENTGame on this release.

Monday, March 26, 2012

Rayman Origins (PS Vita)

I’m not too proud to admit this, but Rayman Origins is the first Rayman game I’ve played - ever. The only thing I knew about this franchise was that it was a child friendly universe that gave birth to a whacky spin off in the form of Raving Rabbids. I did not, however, anticipate the sheer amount of joy that can be derived from this title on the PlayStation Vita.

For my brethren who’ve never dabbled with this franchise in the past, Rayman Origins is an old-school 2D platformer that perfectly blends combat with platforming in a very vibrant world. Story, of course is not an integral part of this game, but it’s there all right. You see Rayman and his band of friends have through their obnoxious snoring awakened the dead who now inhabit their turf, the Glade of Dreams. And of course, it’s up to Rayman to evict the new tenants.


The game starts off in a jungle-based level, but soon expands to include multiple game worlds, each of which can only be accessed once you clear the previous one. Each world is thematically different, so in one you could be floating around the desert on mosquito shooting birds, while in the other, you could be sliding down frozen slopes avoiding tricky glaciers and what I presume are piranhas. The game packs in so much environmental variety that you’ll never get bored, even though you’re almost doing the same thing in every level. Also I recommend playing each level multiple times, because it looks real cool when you know the map by heart and (near) flawlessly breeze through it. Plus you get to upload your score online, so that’s always nice for the male ego.

Every few levels you’ll have to rescue a nymph in distress after which she’ll bestow a special ability upon you like the ability to glide mid-air, dropkick stuff or even shrink in size to access certain areas. The levels that follow suit very cleverly put your new found abilities to the test. For example, once I earned the hovering ability, I was thrust into a game world full of air vents that made sure I mastered this ability to progress.



While this game looks very innocent, it’s also fiendishly tough at times requiring near perfect timing, razor quick reflexes and of course, tons of patience. It is, in fact quite ironic that such a kid friendly game made me spew out quite a few expletives at my poor Vita multiple times during my playthrough. However, none of these moments felt cheap and can be passed after a few tries. If for some reason you just can’t pass a roadblock, the game allows you to skip that level, altogether. However, if you do that, (and no one will judge you if you do), you may lack the required amount of Electoons to progress to the next level. In that case you’ll have to man up and complete the level or replay older levels to earn more Electoons.

Rayman’s transition from consoles to the Vita is flawless and besides Uncharted, this has to be the most visually appealing game I’ve played on the Vita. Its art style is a unique blend of hand-drawn levels fused with fluid animation and gorgeous 3D design. It is a game largely meant for kids, so naturally levels are very vibrant and cheerful and truth be told, it was a nice change of pace from all the gritty/authentic games, I’ve played recently. The only thing I had to tone down was the in-game audio, since the constant gibberish and annoying music got to me after a few levels.


If you’ve picked up a Vita for yourself, Rayman Origins is the perfect addition to your library. It’s fun, insanely addictive and is capable of challenging the most hardened of gamers. It also offers players a surprising amount of replayability and is the perfect fix for gamers who don’t have a lot of time on their hands, since it can be enjoyed for five minutes or five hours. We most definitely recommend it.

Sunday, February 19, 2012

Everybody’s Golf trailer







Sony have released a new English trailer for Everybody’s Golf trailer which you can watch after the break.Everybody’s Golf will launch alongside the PlayStation Vita.


Saturday, February 11, 2012

PS Vita News: VitaTools v1.00

Developer Deroad has released an update to VitaTools for the soon to be released PlayStation Vita. This tool will unpack the PUP files of the Vita and is based on the PS3 tools released by fail 0verflow.

Monday, February 6, 2012

Gravity Daze PS Vita skins available in March







Dezaegg are releasing official Gravity Daze skins for the PlayStation Vita. Two skin styles will be available on March 1 and each will will cost ¥1,480 ($19.30 US).

Tuesday, January 31, 2012

Ragnarok Odyssey demo downloaded 100,000 times







GungHo has announced that the Ragnarok Odyssey demo, released for the PlayStation Vita on January 19, has been downloaded a total of 100,000 times. To commemorate the achievement, the official Ragnarok Odyssey has been  updated with a new wallpaper.


Vita’s fastest selling game: Hot Shots Golf 6 !!



Hot Shots Golf 6 is the first PlayStation Vita to reach 100,000 copies sold mark according to ASCII Media Works. It currently stands at a total of 107,000 copies sold.

Monday, January 30, 2012

Download your PSP games onto your PS Vita with UMD Passport



 


There have been some rumours going around that PSP owners will be able to import their current collection of games to their PlayStation Vita. This has now been confirmed true as Sony announced the UMD Passportprogram. The process, however, will not be free.

The steps in downloading your PSP games isn’t very tedious either. They are as follows (courtesy of Andriasang):