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Showing posts with label FIFA Football PS Vita. Show all posts
Showing posts with label FIFA Football PS Vita. Show all posts

Wednesday, March 28, 2012


It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA on your PC instead of the regular CMA. 

This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here].

 If you don’t know where it is, check your settings in CMA
Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. 

If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
Important for owners of the European version of the game:Before running Everybody’s tennis, you need to change the language of your PS Vita/PSP to French. This is a limitation of the exploit for now, this might or might not change in future revisions. you can of course switch your console back to your own language once you are done playing with VHBL.
To run HBL, start the Tennis game, select “Continue” in the Main Menu. At this point, HBL should start
Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it’s quite a pain in the ass.
The CMA will only let you copy savedata, and will not recursively browse folders.
To address this, HBL comes with a tool that can extract archives with a specific structure.Packaging the homebrew for installation on the Vita:
1) download PSP homebrews from your favorite website2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the *store* setting (no compression), in a file that you will name “install.zip”
3) take any PSP savedata (but not the one used for HBL!), and add the “install.zip” to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:
in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:
- ICON0.png
- PIC1.png
- DATA.bin
- install.zip
Here you can download an example of packaged homebrew: DoomInstalling:
1) run OpenCMA on your PC, and CMA on your Vita
2) copy the previously packaged SAVEDATA (see above) with your homebrew in “install.zip” on your Vita
3) run HBL (how to run HBL is explained in the previous section)
4) navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and clikc cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew

OpenCMA is strongly recommended to install if you want to use VHBL. Open CMA is a tool by Virtuous Flame that allows you to copy files from and to your vita without being connected to the internet. This is useful, especially if you don’t want Sony to forcefully update your firmware.

Monday, March 26, 2012

FIFA Football (PS Vita)

EA Sports’ FIFA games have gone from strength to strength with each home console iteration, building upon its rock solid brand of simulation football a little, each year. However, the PC and handheld versions haven’t always been as impressive, receiving step-motherly treatment as the developers focused primarily on the PS3 and Xbox 360. But, with the announcement of FIFA Football for the PlayStation Vita, it seemed like the tide was turning, and it gave handheld owners hope of a FIFA game that is at par with its home console counterparts.

For most part, EA has lived up to those expectations. FIFA Football is a solid handheld port of FIFA 12, minus a few bells and whistles. From the start screen, to the now-familiar Arena, to the menus, your first impressions lead you to believe that this is exactly the game you’ve been playing on your HD console. But start up your first match, and the differences start to show themselves. The visuals are an obvious step down, but still remarkable for a handheld console and miles ahead of what we’ve seen on the PSP and mobile devices. The animations are fluid, as you would expect and the sound effects and comments from Martin Tyler and Alan Smith are just as they are in FIFA 12. The biggest disappointment, however, reveals itself once a match gets underway. Intermittent frame rate drops often ruin the experience, causing you to lose concentration. The issue is compounded, if you’re playing using the touch controls.

Other big changes in the Vita version are the absence of features, such as the player impact engine, tactical defending and EA Sports Football Club, which debuted in FIFA 12. While the omission of Football Club is disappointing, the removal of the other features is actually for the better. The overly technical physics and defending systems of FIFA 12 would have been a little too daunting on a handheld device. Having said that, even without them, FIFA Football is challenging and fun as you would expect.

The most interesting aspect of FIFA Football is how it implements the Vita’s touch controls. The game uses the touchscreen for passing, where you can simply tap a player or an area of the pitch and the player in possession will pass the ball there. You can also string passes together. However, there are two problems with touch controls. Firstly, the Vita’s screen is too big to allow you to use it effectively for passing, while at the same time using the analog sticks to move. Secondly, you can’t use the touchscreen controls while defending, so you’ll constantly have to switch between the screen and the buttons.

For shooting on goal, you can use the Vita’s rear trackpad. Here, the four corners of the trackpad represent the four corners of the goal post. So tapping on a particular area of the pad will aim the shot in the corresponding spot in the goal. Shot power can be regulated by how long you hold your tap. This system, too has its flaws. Firstly, you will very often end up shooting when you don’t intend to, simply because your fingers rest and move around on the trackpad. Moreover, while shooting, only one finger must be in contact with the pad, without which the gesture won’t be registered as a shot on goal. All in all, the implementation of touch is a good effort, and it’s even fun from time to time, but you’ll soon find that the game is best played with the more reliable and comfortable traditional controls.

FIFA Football has most of the game modes you’d find in FIFA 12, including the career mode, where you can take up the role of a player, manager, or player-manager, and play as either the entire team or just one player in the Be A Pro format. It’s just as deep and there’s no compromise in quality. If anything, player interactions and transfer processes have been improved over FIFA 12, so this definitely isn’t a straight port. That aside, you can also play through various tournaments or create your own custom tournament. Like all FIFA games, you can create a Virtua Pro (your custom player) and use across all game modes. Online matchmaking is quick and gameplay is mostly lag-free, and while EA Sports Football Club is missed, other features, such as 11 vs 11 matches are present.

If your expectations from FIFA Football are of a game that mimics FIFA 12 on the Vita, then this is just what you asked for. But, if you’re looking for something more and hoped that the touch controls will deliver a new and more enjoyable experience, then you may be disappointed. This is a great first effort on the Vita, but some impractical touch controls and wobbly framerates stop it from being a must-buy.