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Showing posts with label : Unit 13. Show all posts
Showing posts with label : Unit 13. Show all posts

Wednesday, March 28, 2012

HOW TO INSTALL AND RUN HBL ON EVERYBODY’S TENNIS


It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA on your PC instead of the regular CMA. 

This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here].

 If you don’t know where it is, check your settings in CMA
Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. 

If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
Important for owners of the European version of the game:Before running Everybody’s tennis, you need to change the language of your PS Vita/PSP to French. This is a limitation of the exploit for now, this might or might not change in future revisions. you can of course switch your console back to your own language once you are done playing with VHBL.
To run HBL, start the Tennis game, select “Continue” in the Main Menu. At this point, HBL should start
HOW TO INSTALL AND RUN HOMEBREWS
Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it’s quite a pain in the ass.
The CMA will only let you copy savedata, and will not recursively browse folders.
To address this, HBL comes with a tool that can extract archives with a specific structure.Packaging the homebrew for installation on the Vita:
1) download PSP homebrews from your favorite website2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the *store* setting (no compression), in a file that you will name “install.zip”
3) take any PSP savedata (but not the one used for HBL!), and add the “install.zip” to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:
in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:
- ICON0.png
- PIC1.png
- DATA.bin
- PARAMS.SFO
- install.zip
Here you can download an example of packaged homebrew: DoomInstalling:
1) run OpenCMA on your PC, and CMA on your Vita
2) copy the previously packaged SAVEDATA (see above) with your homebrew in “install.zip” on your Vita
3) run HBL (how to run HBL is explained in the previous section)
4) navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and clikc cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew

OpenCMA is strongly recommended to install if you want to use VHBL. Open CMA is a tool by Virtuous Flame that allows you to copy files from and to your vita without being connected to the internet. This is useful, especially if you don’t want Sony to forcefully update your firmware.

Tuesday, March 27, 2012

Unit 13 - Could have been better

Unit 13 is a tactical shooter for the PlayStation Vita from Zipper Interactive, the makers of the SOCOM series. It’s the closest PS Vita owners will get to a Rainbow Series game – that is until Ubisoft actually put out a Rainbow Six game for Sony’s latest handheld console. Unlike most story-based games, Unit 13 is divided into a bunch of stand-alone missions and the only thing explained to you from the get go is that you’re a new recruit with an elite task force called Unit 13 whose sole aim is to kill a lot of terrorists. I’m not a huge fan of this kind of a mission structure as it makes the game feel very disjointed, since there is no real story arc that’s persistent through all the missions.



On the plus side, it makes for a good pick-up-and-play kind of game where you don’t have to sit around investing multiple hours into the game. In Unit 13, there are around 35 missions to choose from. You have your stealthy infiltration kind where ideally you should dispatch your enemies silently without alerting anyone. Doing so gets you higher points that you can later on upload on to the game’s leaderboards. And then you have the kill everything that moves variant where you’re essentially running and gunning through the entire level like a man on fire. The other two types are essentially timed missions or missions with a very strict penalty where the mission ends once you die. Checkpoints are for wusses apparently.

Gameplay in Unit 13 revolves around a cover mechanic that seems pretty responsive. You press a key to snap to cover from where you can dispatch your foes or hide and eventually sneak past them. Shooting in this game is also your standard third person shooter fare where you can pop out and fire from cover. Zooming in on any weapon shifts the action to a first person perspective making it easier to take someone’s head off.




While I enjoyed the game’s stealth as well as its run-and-gun mechanics, the whole mission structure was a major buzzkill for me. For one, I never forged any sort of connection with any of the protagonists or their cause, because I could choose a new one for every mission. Also the stealth mechanics could have a bit stronger allowing me to hide dead bodies or even distract enemies a la Splinter Cell. Things also tend to get a bit repetitive and boring when you’re killing the same looking dudes in same-ish looking environments. After the environmental diversity packed into Rayman Origins, Unit 13 actually felt suffocating.

Still, if you’re a fan of tactical shooters, Unit 13 may be worth considering as its combat mechanics are rather solid. It also allows players to team up and tackle missions co-operatively online, which is always a plus point for action games. If only the game had been structured better and offered more variety, it would have joined Uncharted: Golden Abyss and Rayman origins as must-buy titles for the PlayStation Vita.